This post will be my last for the month, so I thought I should show you one of the Architects of War buildings I am now suppling to Australian gamers. The building is designed to either be a church or a meeting house, the only difference is the colour you might decided to paint it and the cross which would be placed at the top of the tower. Brian Buskell has painted this one as a meeting house for either the French Indian Wars, American War of Independence or the American Civil War. You might even be able to use it in Europe. The house is resin with the doors and window metal. It is supplied unpainted just so that you can work your own magic on the exterior and interior timber. The building is also designed with a removal roof and a well designed interior for that added extra touch. With the dollar in such a strong position against most currencies I have managed to keep the prices in comparison with the parent company. So this little beauty retails for $80 Australian. If you are interested just drop me an email an I will forward you a catalogue of our AoW range and retail prices. Cheers
Tuesday, March 29, 2011
Sunday, March 27, 2011
I have just uploaded a few pics of the game the boys played at my home on Saturday afternoon. Victor Perry, Brian Buskell our locals from Singleton and Matt Williamson and Greg Bardwell came up from Gouldburn to roll the dice. Why the Sudan...well not one of the boys had played a single game of Colonial warfare in all their days of gaming, so I decided it would be a nice chance from Napoleonics and ACW to bury our toes in the sand for a day. Ok back into the game...we decided to use Andrew Parr's Fortune & Glory Colonial supplement as the rule set for the day. Which in turned provided a very lively and well balanced game. Brian and Greg sided with the British and Victor and Matt played the forces of Osman Digna. The scenario for the game was the classic relief of a besieged force. In this case one company of British and a single mountain gun. The Mahdi forces objective was to stop the column and capture the supplies. Each side also had to have two units in reserve and could have up to two cavalry units as flanking columns.
Setting up was basically the same as many gaming systems one unit at a time from each side. however the Mahdi forces were able to conceal a number of units in ambushing locations, but only in their deployment area. after all deployment was completed each side rolled for initiative and away we went. Brian sent the artillery around to the right and Greg deployed covering the centre. I am not sure what they were intending to do with the supplies but they went round the right hand side as well. This proved to be a mistake for the British. Their forces were now effectively split without mutual support and the Mahdi closed in fast for the kill.
Matt and Victor soon focus their main attacking forces on the Greg's central force and only sent a few smaller units to contest with Brian's flanking more. By turn four Greg was under repeated attack, one unit stopped three assaults at once (I think there may have a VC or tow earned there). However on the right flank the Mahdi horse came charging out of the desert and hit the British artillery in the rear. Within minutes the guns had fallen and their crews lay dead all around. The second horse unit hit the baggage train and defeated a British attempt to retake the position twice. With the baggage and artillery destroyed or captured the fight was over and the British column started their withdraw. But in one last supreme effort a British dragoon regiment charged in from the Mahdi left flank and managed to run down two units of Mahdi troops. However this was much to late and could only be claimed as a hollow victory.
Osama Digma....the devil deploys his forces in ambush.
The whole collection was once owned by Scott Robertson who also painted all the figures bart two units. Most of the figures were painted using the Army Painter system of sprays, washes and matt finishes. However the red coated troops were painted by Leroy Simpson. The Mahdi forces, which are mainly Old Glory Miniatures have also been painted in the same manner.
Monday, March 21, 2011
Over the weekend I visited the boys in Goulburn for their WAB2 yearly get together. Five tables of WAB and 10 gamers. Only a small gathering compared to most clubs but not a bad number for a small town of 22 000 people. We only start playing at around 1030am and after to good solid little games finished up at around 3pm. Matt Williamson organised the day and the Army lists. The first game was only 300pts and was restricted light infantry or skirmishers only. His idea behind this was to fit the skirmish battle first with the loser having to set his army up first. With only three allowable turns to play this made for a quick/fast moving game.
The second game was just your normal WAB game with each side fielding an 1800pt army. There were at least three Roman armies, one Celtic, one pike, one Thracian and one Carthaginian. I fielded a Pergamon army..mainly of light infantry and no pike. In the end I think the Roman armies had the upper hand and won most games that day. Still very hard to fight in WAB2 and field a very good infantry army. I was soundly defeated yet again.....maybe one day I could roll a few solid sixes.
This was also only the second time I had played WAB2 and the first time I have played Ancients in nearly a year. It was quite good to dust the troops off and roll those thousands of dice. But I would like to see some more supplements come out for the rules. It seems they have forgotten about advancing any further in this field, which is a shame.
My cavalry lining up for a charge. This did not eventuate..I was caught flat foot and lost my charge bonus.....and my cavalry
Thursday, March 17, 2011
The battle myself and the boys (Andrew Parr, Victor Perry and Brian Buskell) played was based on the Battle of Richmond (in Kentucky) 30th August 1863. We obtain the scenario from the'Guns Of Gettysburg' scenario book No. 1. It was a fairly straight up game with not too much tactical thinking...just lucky dice rolling. The mission for the Union players (myself & Victor) was top hold the Duncannon Lane with nine regiments of infantry, two batteries of guns and two cavalry regiments. However they were all classed as Militia and green. On the Confederate side Andrew & Brian's objective was to force us from the lane and push onto Richmond. They on the other hand fielded troops of slightly better calibre...Veteran & Elite. So as you can imagine with my past record of poor dice rolling I lost.......never mind there was another game that night and I lost again....the odds are against me. But I hope you enjoy the images.
This was McCray dismounted cavalry Brigade of Texans and a small sharpshooter unit from the 31st Arkansas out front. All figures are from the Mark Fenlon ACW range, now owned by Victor Perry. The figures are part of Brian's collection, he also made the rail fences.
Cruft's brigade of green and militia troops. All figures are from Elite Miniatures and part of Andrew's collection. The stone wall is from Architects of War overgrown stone wall set.
Mason's infantry brigade all Indiana and Kentucky boys. The regiment with the red pants has been painted up as a New York Militia regiment...nice touch of colour I think.
My Sash & Saber boys stood in as green troops. They played the role well and ran after the first two volleys from the Confederates.
Even the artillery for the Union was green. These guys were the only ones from Mason's Brigade who held their ground.
New York Militia, Elite Miniatures painted by Leroy Simpson
Another nice little touch for background shots, an Old Gory dressing station.
Mark Fenlon Miniatures Confederates advance forward. Of note Victor will soon be re-releasing this great range under the new name of 'Adventure Miniatures Australia'. These guys have been painted by Brian.
A fiar chunk of the battle was fought over 'Whites Farm' in the middle of the table. Once our Union troops were pushed out, our defence was basically broken.
On the other wing the battle was a little more costly on the Confederate side. A couple of sharp volleys and a few rounds of canister shot away one Confederate battalion. But with another five coming in just as fast the boys in blue could not hold.
After eight turns our lines broke
And three colour standards were captured by the victors.