Tuesday, June 3, 2008


This little game was borrowed from the Rapid Fire Scenarios, available on their web page, however John changed it a little so to be used for Flames of War. Basically all he did was drop the companies sizes down to platoons and made the SS companies only two platoons instead of three. This way it evened up the game a bit more. Plus he9 also changed a couple of vehicles, but nothing to drastic.

Stuarts of the Sherbrooke Fusiliers led the way.

Followed by C Company of the North Nova Scothia Highlanders.

Historically the battle started at 0745 hours on 7th June 1944 the Canadian 9th Infantry Brigade resumed their push inland from Juno Beach. The Stuart tanks of the Sherbrooke Fusiliers led the way followed by C Company of the North Nova Scotia Highlanders. The other three companies of Highlanders followed, riding on the Sherbrooke Fusiliers’ Shermans. Unknown to the Canadians they had run straight into elements of the newly arrived 12th (Hitlerjugend) SS Panzer Division. And that is where our battle started.

The young soldiers of the 12th SS wait in ambush.

Players for the Canadians were Peter, Julian and Terry. All were novices to the game and had only played a few games. However with four platoons of infantry, twenty tanks and numerous bren gun carriers against the Germans (Germans were played by myself and Jeff. John ran the game) with only four platoon and nine tanks, one would think they had the upper hand.

German armour opens fire on the Allied armour.

Allied armour falls prey to the German tanks and artillery.

They spread out and try a flanking move.

Infantry dismount from the Shermans and into the cover of the hedgerows.

Slowly the Canadians advance forward.

But that was not the case. In the scenario the 12th SS had to hold their fire until the third turn and by this stage the allies where still grouping their armour along the road. Then when the Germans called in artillery support all hell was let loose. M10 tank destroyers were destroyed, bren gun carriers went up in smoke and jeeps disintegrated. Then when the allies tried to advance around the flank they ran into another company of 12th SS in ambush. Thanks were smoking everywhere by the fifth turn.

But unbeknown to the Allies a second German ambush has been set and they walk straight into it.

12th SS infantry and tanks counter attack onto the Allied flank.

Allied armour lies destroyed everywhere and the infantry are own their own.

By about the eighth turn all allied armour was either destroyed or had been removed from play, after failing their moral. The Germans on the other hand had only lost three out nine tanks on the table and still had a great number of infantry and support units left. John then took over command of the Canadians and advanced with the infantry. The advance was devastating and showed us all how to use infantry in close country well. One platoon on these buggers managed to destroy two SS platoons and some support weapons and then contest the objective in the last turn. Thanks John we was winning before that.

With their armour support gone and regardless to the Germans closing in on their flank the infantry still push forward to the take the objective.

German Command Post
Anyway it was a great game and if we were to play it again we might consider giving the Allies some air cover. Enjoy the shots.

Great for the anti-infantry roll.



Author said...

Hey Vin!

Been reading your blog forever; your various 25mm Napoleonic posts get read by me I would say, oh, every other day! Your flames of war stuff is BEAUTIFUL, very clean, neat paintjobs; I am MASSIVELY envious!

Thanks for sharing!


Vinnie said...

Thanks for the great comments and glad you like the site. try to put up as many pictures of the games as possible. We are lucking to have John here, most of the collections belong to him we only get to play with then.
Will have a look at your blog tonight.