Sunday, December 30, 2007

Fighting in Bocage - Normandy June 44





The images on this post are from the huge Flame of War game we played on Saturday. The boys involved were Jeff Smith, Brian Buskel and Terry Moran playing the Allies. John Williams and Myself playing the Germans. Our scenario was that the Germans (2000pts) primary mission was to holed the crossroads with an implied task of stopping the American Para's 4000pts (played by Terry and Brian) meeting up with the American ground forces 2000pts(Jeff).



The American Airborne Recce Platoon pushes to far forward and gets ambushed by Panzer Grenadiers.


The game took a little while to set up, as you can imagine with all the hedgerows but once set up the game flowed fast for the next three hours. It was not and easy mission for the Germans but we managed to hold the centre for at least seven turns before our troops started to take some very heavy hits and break under pressure.





German Rocket Launcher Battery sets up in support (figures painted by John Williams)


Panzer Grenadiers head off to block the Allied ground forces moving up from the beach head.


The American advance begins in earnest (figures are from Terry's collection).

American air assault makes an attack on the rocket battery.

German 88's attempt to break up the Allied air attacks.



MarkIV's and another Panzer Grenadier platoon move forward into position.


Phase two of the Allied attack - another Airborne coy moves across the Line of Departure. (Figures from Brian's collection) - The buildings in the background are from Battlelines Scenics on the Sunshine Coast, which is owned by Kevin Jowett and can be found at - http://battlelinescenics.com.au/first.html


The only German re-enforcements 3 x StuGs Assault Gun Platoon.



The Allied ground forces move up from the beach head. It was these guys who broke the back of the German forces. (Figures from Jeff's collection)

The Germans remained strong around the Crossroads, but when other platoons broke the Company had to take a moral test and failed - ending the game.

Bocage Terrain Table


Brian Buskel over the last three months has made and put together some great Bocage for Normandy 1944. He got the idea from one of the latest Flames of war supplements, which focused on the Normandy battles. He has constructed enough to cover almost 8ft x 6ft table and as you can see from the photos he has done an excellent job. It's terrain like this which make wargaming ever more enjoyable.









The photos shown are of the table set up for our last game. All buildings are from John Maguires collection. Fields are from a door mat I picked up from Bunnings Hardware and cut up to make fields, which are ideal for 15/20mm figures. It was an idea I burrowed from Scott Robertson, when we used to play 20mm WW2. My other posts will show the game we played 6000pts for the Allies and 2000pts for the Germans.


Thursday, December 20, 2007

Sicily 1943 - Flames of War


Wednesday morning myself and Brian Buskel played a small 2000 point game of Flames of War. The scenario was that I (the Germans) was defending a small village and Brian (the Americans) was to assault and secure the town. Like most of our FOW games it only last for no more then 2-3 hours. Easily played in a morning or evening and keeps the wives off our backs, because we are coming home earlier rather then later.




The two fantastic buildings Brian spent half his holidays building.

This was also the first time we had used aircraft in a game, as part of the attacking force. Unfortunately Brian was only able to bring them on three times and on one occasion my AA fire forced him away. Brian had also made some great terrain for Sicily/Italy. The center piece of the table was one such piece and the other was a small farm.




Three of my StuG's wait in ambush. (all painted by Brian)

The game itself played well (I actually won this game, ending my long streak of loses). Brian was unable to force any real break in my line and when you play Fearless Veteran against Fearless Veteran the game becomes a slogging match and a race to see who can dig in first. In the end I only lost two stands and Brian lost all of his attacking platoons. Sorry Brian, I'm sure you will get me back soon.





The final assault - all died.

Anyway hope you like the pictures.

Tuesday, December 18, 2007

The Battle of Chaeronea 338BC - WAB



Durning a lovely summers day, last weekend, the boys from the 'Lonely Gamers Club' got together and played a massive game at John Maguires house. The game was based on the 'Battle of Chaeronea' 338BC which was Phillip II of Macedon, last major battle against the Greeks. The scenario came from the 'Alexander the Great' supplement Warhammer Ancient Battles (WAB), written by Jeff Jonas.


The Macedonian Army. The majority are A&A and Vendel Miniatures plus a few Foundry.

The Macedonian side, which was played by myself and Brian Buskell, consisted of 1 x 24 Hypaspists (with Phillip II as Army General attached), 1 x 32 Agema Pezhetairoi (with Antigonos as General), 5 x 32 Pezhetairoi, 2 x 12 Companion Cavalry ( with Alexander as General), 1 x 12 Thessalian Cavalry, 1 x 12 Prodromoi, 1 x 7 Mounted Grooms, and 6 x 12 Peltasts/Psiloi/Skirmishers. A total of around 5238 points.



Eight Hoplite units of 32 figures make up the Allied Armies phalanx plus two in depth (only because the table was a little small).

The Greek Allied Army, played by John Williams and Jeff Smith, consisted of 5 x 32 Hoplites under Athenian command (Demosthenes as General), 4 x 32 Hoplites (Theban and Boeotian) and 1 x 24 Sacred Band under Theban command (Theagenes as General with the Sacred Band), 2 x 10 Greek Heavy Cavalry (Chares as the overall Greek General riding with them), 1 x 8 Greek Light Cavalry and 6 x 12 Skirmishers/Peltasts. Total points coming to 5361.


The Greeks advance along the whole front.

With the throwing of the dice, to see who was to go first, the Allied Greek Army was the first to move, which they did, along the whole front. They out numbered the Macedonians in infantry but not in cavalry.



Alexander and the Macedonian cavalry move out of the forest.

Turn two allowed the Macedonians to bring on their cavalry units (lead by Alexander), who had been hidden in the light forest behind Phillips battle line. Two units went to the left flank and the other three, including Alexander went to the right of the Macedonian line.






Greek Hoplite and Macedonian pike clash.

Turn three and four saw the Greeks charge into the Macedonians, which in turn caused two units to flee. This action caused one of the Greeks Hoplite units to move to far forward and it was thus destroyed by the waiting Companion and Thessalian cavalry. But all units on both sides were fighting hard and at least one or two units were either pushed back or destroyed.


The Theban Sacred Band. Figures are from John's collection.

Macedonian pike turn and run, but a unit of Macedonian Companions and Pages swing into action, holding the line and allowing the infantry to reform.

Turns five and six saw the Athenian General killed and a number of their Hoplite units fall back in disorder or were destroyed. The Allied left flank was crumbling. However on the Macedonian left flank it was the same story. The Theban Sacred Band was doing extremely well. It had already caused one unit to run and was about to break another. Antigonos generalship was the only thing holding this side of the line together.


A&A Miniatures Prodromoi.

Alexander and his Companions charge the Greek Commander Chares.

Turn seven and eight was the last straw for the Allies. Alexander, leading his Companions, charged at the Greek Commander Chares and his unit of Heavy Cavalry. After two turns of play and another charge, from the Thessalians, the Greek General and all his men were cut down. This finished the Allied Army, with their General killed, they had to do a Army morale. Four out of the remaining six units failed and thus a Macedonian victory was achieved.

Leroy Simpson's 1st Corps Spartans pose as Greek Holites.


I would have to say that if the Macedonians did not have such great cavalry the battle would have been hard to win. It is very hard for normal Macedonian pike to defeat Greek Hoplite, especially when they can have a saving throw of 3/4/5/6. All figures used were from Leroy Simpson's', John Magiure's and my own collection. The ranges used were a collection of A&A Miniatures, 1st Corps, Blacktree Design, Old Glory and Foundry.

Sunday, December 9, 2007

ACW - With Andrew Parr



I have added a few pictures , which were taken mid this year of a game at Andrew's house in Sydney. All the figures are from Andrew collection and the terrain has been put together by Andrew as well. The figures themselves are a mix of Elite Miniatures and Old Glory Miniatures. Not sure of the rules but I think they are a set that Andrew has been working on.



Perry Miniatures - Samurai Artillery




Another of Leroy's latest editions to his fast growing Samurai Army. The figures pictured are the European Saker on Navel Carriage and Japaneses Crew (SAM48), which are produced by Perry Miniatures. Again Leroy has brought these figures alive through his great painting style. If you wanted to look at some of his other work, which he has been painting for Scott Robertson, then please look at Scott's site.

Enjoy

Tuesday, December 4, 2007

Leroy's Samurai Collection


Well Leroy has been busy these past few weeks, while painting for other people, working full time five days a week, he still had just time enough time to start the next Samurai Army for his beautiful collection.



The figures he has been working on are a collection of Old Glory Samurai Cavalry and Perry Miniatures foot archers, which I believe were gifted to him by a close friend, Gavin Shanks of the Brisbane chapter.





Again Leroy has done an outstanding job and I can not wait to see the two armies on the table top one day. Maybe next year when 'Divined Wind" is released by WAB. Anyway hope you like the pictures.