Wednesday, August 15, 2007

Some where in Russia -1812

The second game we played on the weekend was played so that John could get all his newly acquired Russians onto the field of battle, which consisted of some 32 battalions of infantry and at least 12 regiments of cavalry. Andrew Parr came up with the scenario which enabled four Russian Infantry divisions (each of eight battalions) and three cavalry brigades ( 0ne Cossack, one light and one heavy) all coming one a different times and places on the board.

Wargames Foundry Russian Grenadiers

The French forces however only had two Infantry divisions (each of eight battalions) and three Cavalry brigades (one light and two heavy), plus a small brigade of three Old Guard Infantry and a small brigade of two Guard Cavalry regiments. Each army was also allowed three batteries of guns.

Russian Guard Regiments defend the Russian right flank (all figures are Wargames Foundry)

The plan was that each side had two objectives to achieve in order to win the day. Both of which were the two villages a no either end of the table. After orders were written the army commanders (which myself leading the French and John the Russians ) then placed out their units to capture the objectives. Not all units were placed on the table and thus were to come on at various times, determined by a dice role of the D10.

Grenadiers take the second objective on the Russian left flank

The French objective was to capture the village on John’s right with my two divisions of infantry. However John had placed down his Russian Guard to defend the town plus two batteries of artillery and a brigade of Cossacks. I had no change in the first number of turns I watch my one of my divisions get shot away by artillery and the second was slowed down by the large forest, which halved movement. John had also rolled low for is re-enforcements and by turn three and other division moved on to support that flank.

Foundry Cossacks clash with Elite Miniatures Lancers (Cossack came off second best)

John’s other reserves also came on to the table faster then mind and had a greater impact on the battle. He was able to capture and hold the second objective by the end of the fourth turn and by the fifth all his reserves were on the table. My reserves which consisted of the Guards units and a Cuirassier brigade did not come on until the last three turns of the game, which and by that time John had consolidated his positions and was able to defeat in turn particularly all my units - the battle was lost to the French.

Russian horse battery with supporting cavalry - all Foundry figures

However the game was impressive and we had a lot of fun. Better luck next time I guess for me. All figures used came from John's collection.

Front Rank French slowly move through the forrest on the Russian right flank

Russian reserves lined out ready to receive the the French attack

Heavy and light Russian cavalry brigades move onto the table and contest the French centre

The Russians deploy and secure the second objective - ready for any advance from the French

The massive Russian cavalry charge which broke the French centre

French Old Guard - these guys were hit in the flank by Russian Dragoons and were ridden down

The Russian Pavlov Guard Regiment


Milton said...

Man those Foundry Russians are nice! In a fit of fund raising I sold my Foundry Russians and now I am regretting it... sigh

Vinnie said...

Yes I know - paint jobs put me to shame. But I have sold many a army for the same reason.