The second game we played on the weekend was played so that John could get all his newly acquired Russians onto the field of battle, which consisted of some 32 battalions of infantry and at least 12 regiments of cavalry. Andrew Parr came up with the scenario which enabled four Russian Infantry divisions (each of eight battalions) and three cavalry brigades ( 0ne Cossack, one light and one heavy) all coming one a different times and places on the board.
The French forces however only had two Infantry divisions (each of eight battalions) and three Cavalry brigades (one light and two heavy), plus a small brigade of three Old Guard Infantry and a small brigade of two Guard Cavalry regiments. Each army was also allowed three batteries of guns.
The plan was that each side had two objectives to achieve in order to win the day. Both of which were the two villages a no either end of the table. After orders were written the army commanders (which myself leading the French and John the Russians ) then placed out their units to capture the objectives. Not all units were placed on the table and thus were to come on at various times, determined by a dice role of the D10.
However the game was impressive and we had a lot of fun. Better luck next time I guess for me. All figures used came from John's collection.
Front Rank French slowly move through the forrest on the Russian right flank
Russian reserves lined out ready to receive the the French attack
Heavy and light Russian cavalry brigades move onto the table and contest the French centre
The Russians deploy and secure the second objective - ready for any advance from the French
The massive Russian cavalry charge which broke the French centre
French Old Guard - these guys were hit in the flank by Russian Dragoons and were ridden down
The Russian Pavlov Guard Regiment